Setting
System
Information
Setting
System
Information
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As a game assoiated with the Oxford University Role-Playing Games Society, CryptoNet will be run in accordance with the Conduct and Acceptable Themes Policy which can be found on theOURPGSoc website. It is expected that all GMs and players will be familiar with this policy when playing CryptoNet.
CryptoNet will be dabbling in various supernatural and horror-related themes. There will be dark and unsettling parts to this game. We will attempt to give some signalling when a bit of plot will contain more potentially distressing themes, through how the information is given to players OC and IC, so that players can hopefully avoid interacting with themes that would make them uncomfortable. With that in mind, if you have any phobias, please let the GM team know so that we can do our best to ensure you are comfortable at all points in the game.
If another player is making you uncomfortable, please bring the matter to the GM team either in person or via email (gm@cryptonet.chaosdeathfish.com). If a GM is making you uncomfortable and you wish to discuss it confidentially, then please contact the head GM, via direct email (elynorlucie@gmail.com). If the head GM is making you uncomfortable then concerns should be raised with the society president.
Unfortunately, the GM team has limited resources and occasionally errors occur. While we will do our utmost to ensure everything on this page is adhered to as possible, in the event you think something has gone wrong please bear with the us, and alert us to the issue as soon as is convenient, so that we may try and resolve things a quickly as possible to avoid any unnecessary discomfort for anyone involved in the game.
This forum game is going to be run slightly differently to most Society Games. Because of this, and because the themes of the game involve the weirdest parts of the Internet and the supernatural, we would like to urge every player who has triggers or other content needs, no matter what they are, to send an email to the GMs to flag this in advance. This also includes gif warnings and similar requirements for colours and lights. Normal CAT Policy rules apply otherwise.
The structure and tone of this game are heavily based around the unexpected, stranger corners of the Internet and the supernatural. While we wish to emphasise that nothing that is forbidden under CAT Policy rules or our forbidden topics below will show up in this game at all, some aspects of the world we are building will reflect the character submissions we receive. Therefore we are not necessarily able to let players know what they’re going to encounter in advance. This is why we would like players to communicate with GMs about what we need to do to help you feel safe while exploring even the most surprising parts of the game.
We make player safety and comfort an absolute priority and any information/communication will be treated with the strictest confidence. Please feel free to send us a message if you have any questions or concerns. Thank you for your cooperation.
Themes listed here may occur during the course of CryptoNet. They may be brought in by GMs or may be a result of PC action.
The following list of themes will not appear in CryptoNet. They may not appear in your character's backstory or during the game. The GM team will immediately reject any character concept that involves these themes.
If there is another player in the game that you feel uncomfortable roleplaying with, under Section 4.4 of the CAT Policy anyone has the right to request to be kept apart from another person, as far as is possible. We will do our best to honour such requests, but would like players to note the following:
The game takes place on a forum, where it is not possible to stop people from posting on the same threads as each other. The GMs will do our best to keep people apart in turnsheet actions. We can agree that two people will have a mutual avoidance policy and will do their best to not stray into each others' areas of game. No blame is attributed to either side because of this.
However, due to the format of the game, it may be possible for people to inadvertently interact with similar plots, potentially leading to characters appearing on the same action, or needing to talk to the same NPC, without knowing that the other person is also doing so. When and if this happens, the GMs will try and minimise any interaction, and we expect players to deal with it sensibly, for example, not talking directly to each other in large group conversations.
Anyone who makes such a request about another player or GM should also act to respect that request. Should either party feel for some reason that the request is not being respected, this issue should be raised promptly with a relevant person as per Section 6.1.
If you have any questions about this please contact the GM Team.